Legend of Mana

Legend of Mana is set in the fictional world of Fa'Diel. The Mana Tree, the giver of mana and life for the world, burned down nine centuries prior to the events of the game. A war erupted between faeries, human, and others seeking the scarce power of mana that was left. When the war concluded, the drained Mana Tree slept and the many lands of the world were stored in ancient artifacts. A hero, controlled by the player, is self-charged with restoring the world, and its mana, to its former self. The Lands of Fa'Diel are populated with a large number of different creatures, including humans, faeries, demons, the jewel-hearted Jumi race, plant-like Sproutlings and Flowerlings, miner bears called Dubears, and shadowy beings of the Underworld known as Shadoles. Fa'Diel is also the home of a host of anthropomorphic animals and objects, as well as monsters from other Mana titles such as Rabites, Chobin Hoods, and Goblins.

Within the game there are three main plot branches. Each branch holds a series of related side-quests, which compose a part of Legend of Mana's story. Upon completion of any of these branches, the player is given the choice of finishing the game, even if quests from other branches have not yet been started or completed. There are 67 quests in total (Excluding the final quest).

Regardless of which path the hero decides to take, the game's final story is called "Legend of Mana." It concerns the re-appearance of the Mana Tree. As such, this story seems more fitting with the series than any other, as the Mana Tree is a central icon of the Mana games. Once the hero scales the Mana Tree, he or she must fight the Mana Goddess. The tree, quoting the game, is "rotten with evil." Nonetheless, a Sproutling plants itself in the Mana Tree's rotten trunk after the Goddess falls. Calling upon the other Sproutlings, the Mana Tree is restored and what was wrong is righted.